Large City: Thoǐ Cǟr Ni̋ēkēä

Thoǐ Cǟr Ni̋ēkēä

Thoǐ Cǟr Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceGīmōthyǎvy Region
RegionUteri̊díhb Holt
Founded1600
Community LeaderLord Rēbō Ga̋m 'Munch Bullet' Gä̋chvē Cóń̄y Dākīy Ca̋chī Vú̄̋
Area186 km2 (74 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation3014 m (9888 ft)
Average Yearly Precipitation302 cm/y (118 in/y)
Population44474
Population Density239 people per km2 (601 people per mi2)
Town AuraSummoning
Naming
Native nameThoǐ Cǟr Ni̋ēkēä
Pronunciation/ðɔɪ̯̌/ /kǣɜː/
Direct Translation[curious] [wool]
Translation[Not Yet Translated]

Thoǐ Cǟr Ni̋ēkēä (/ðɔɪ̯̌/ /kǣɜː/ [curious] [wool]) is a temperate Large City located in the Gīmōthyǎvy Region of the Goblin Tribes.

The name Thoǐ Cǟr Ni̋ēkēä is derived from the Goblin language, as Thoǐ Cǟr Ni̋ēkēä was founded by Ca̋nvé̄r Mpf̄̄ń 'Space Buble' Vúnvē Mërm Mbó̄b Vúó̄s Gābó̄y, who was culturaly Goblin.

Climate

Thoǐ Cǟr Ni̋ēkēä has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a freezing 0°C (32°F). Thoǐ Cǟr Ni̋ēkēä receives an average of 302 cm/y (118 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Thoǐ Cǟr Ni̋ēkēä covers an area of nearly 186 km2 (74 mi2), and an average elevation of 3014 m (9888 ft) above sea level.

Overview

Thoǐ Cǟr Ni̋ēkēä was founded durring the early 17th century in late fall of the year 1600, by Ca̋nvé̄r Mpf̄̄ń 'Space Buble' Vúnvē Mërm Mbó̄b Vúó̄s Gābó̄y. The establishment of Thoǐ Cǟr Ni̋ēkēä was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Ca̋nvé̄r Mpf̄̄ń 'Space Buble' Vúnvē Mërm Mbó̄b Vúó̄s Gābó̄y struck deals with nearby nations and communities to establish Thoǐ Cǟr Ni̋ēkēä as a prison colony.

Thoǐ Cǟr Ni̋ēkēä was built using the conventions of Goblin durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Thoǐ Cǟr Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Thoǐ Cǟr Ni̋ēkēä is is constructed arround a semi-circular crampt flagstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. The brittle defences has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Thoǐ Cǟr Ni̋ēkēä has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Thoǐ Cǟr Ni̋ēkēä’s streets. Yet, deep down, you know this atmosphere is a carefully created illusion. You can see the ocasional seam in their tapestry. You’re not sure what has them doing their best to act so carefree, but act carefree they do.

Civic Infrastructure

Thoǐ Cǟr Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Thoǐ Cǟr Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Thoǐ Cǟr Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Thoǐ Cǟr Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Thoǐ Cǟr Ni̋ēkēä's parks.

Thoǐ Cǟr Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Thoǐ Cǟr Ni̋ēkēä.

Thoǐ Cǟr Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Thoǐ Cǟr Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Thoǐ Cǟr Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Thoǐ Cǟr Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Thoǐ Cǟr Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Thoǐ Cǟr Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Thoǐ Cǟr Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Thoǐ Cǟr Ni̋ēkēä's public wards, blessings, and other arcane systems.

Thoǐ Cǟr Ni̋ēkēä has an Arcane Academy which provides higher education in the arcane sciences.

Thoǐ Cǟr Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Thoǐ Cǟr Ni̋ēkēä's grid is powered by hydrogalvanic generators.

Thoǐ Cǟr Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Thoǐ Cǟr Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Thoǐ Cǟr Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Thoǐ Cǟr Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Thoǐ Cǟr Ni̋ēkēä's natural decorations nor waterways.

Thoǐ Cǟr Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Thoǐ Cǟr Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Thoǐ Cǟr Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Thoǐ Cǟr Ni̋ēkēä is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Thoǐ Cǟr Ni̋ēkēä's chapel was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Thoǐ Cǟr Ni̋ēkēä during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Ice Elemental, Small near Thoǐ Cǟr Ni̋ēkēä are known to be almost tame, such that they can be put to domestic use.

Thoǐ Cǟr Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves reenactments to channel Elven High Magic energies of tier 3 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 86
  • Farmers: 138
  • Farm Laborer: 261
  • Hunters: 138
  • Milk Maids: 120
  • Ranchers: 57
  • Ranch Hands: 121
  • Shepherds: 114
    • Farmland: 177451 m2
    • Cattle and Similar Creatures: 11118
    • Poultry: 133422
    • Swine: 8894
    • Sheep: 444
    • Goats: 88
    • Horses, Mounts, and Beasts of Burden: 4447

Craftsmen

  • Arms and Toolmakers: 90
  • Blacksmiths: 103
  • Bookbinders: 57
  • Buckle-makers: 60
  • Cabinetmakers: 105
  • Candlemakers: 148
  • Carpenters: 136
  • Clothmakers: 120
  • Coach and Harness Makers: 48
  • Coopers: 111
  • Copper, Brass, Tin, Zinc, and Lead Workers: 60
  • Copyists: 42
  • Cutlers: 37
  • Fabricworkers: 101
  • Farrier: 254
  • Furriers: 28
  • Glassworkers: 148
  • Gunsmiths: 91
  • Harness-Makers: 44
  • Hatters: 84
  • Hosiery Workers: 31
  • Jewelers: 52
  • Leatherwrights: 114
  • Locksmiths: 43
  • Matchstick makers: 66
  • Musical Instrument Makers: 60
  • Painters, Structures and Fixtures: 58
  • Paper Workers: 65
  • Plasterers: 61
  • Pursemakers: 75
  • Roofers: 46
  • Ropemakers: 44
  • Rugmakers: 41
  • Saddlers: 80
  • Scabbardmakers: 95
  • Scalemakers: 46
  • Scientific, Surgical, and Optical Instrument Makers: 28
  • Sculptors, Structures and Fixtures: 42
  • Shoemakers: 43
  • Soap and Tallow Workers: 156
  • Tailors: 240
  • Tanners: 58
  • Upholsterers: 66
  • Watchmakers: 59
  • Weavers: 138
  • Whitesmiths: 35

Merchants

  • Adventuring Goods Retellers: 30
  • Arcana Sellers: 31
  • Beer-Sellers: 59
  • Booksellers: 69
  • Butchers: 117
  • Chandlers: 123
  • Chicken Butchers: 128
  • Entrepreneurs: 47
  • Fine Clothiers: 123
  • Fishmongers: 111
  • Florists: 27
  • Potion Sellers: 75
  • Resellers: 193
  • Spice Merchants: 61
  • Wine-sellers: 87
  • Wheelwright: 72
  • Woodsellers: 42

Service workers

  • Bakers: 261
  • Barbers: 206
  • Coachmen: 64
  • Cooks: 222
  • Doctors: 93
  • Gamekeepers: 74
  • Grooms: 38
  • Hairdressers: 143
  • Healers: 128
  • Housekeepers: 130
  • Housemaids: 261
  • House Stewards: 143
  • Inns: 44
  • Laundry maids: 80
  • Maidservants: 164
  • Nursery Maids: 90
  • Pastrycooks: 143
  • Restaurateur: 177
  • Tavern Keepers: 185

Specialized Laborer

  • Ashworkers: 60
  • Bleachers: 40
  • Chemical Workers: 26
  • Coal Heavers: 92
  • In-Town Couriers: 98
  • Long Haul Couriers: 96
  • Dockyard Workers: 87
  • Gas Workers: 21
  • Hay Merchants: 37
  • Leech Collectors: 118
  • Millers: 103
  • Miners: 105
  • Oilmen and Polishers: 68
  • Postmen: 105
  • Pure Finder: 56
  • Skinners: 117
  • Sugar Refiners: 25
  • Tosher: 69
  • Warehousemen: 138
  • Watercarriers: 104
  • Watermen, Bargemen, etc.: 120

Skilled Laborers

  • Accountants: 56
  • Alchemist: 65
  • Clerk: 90
  • Dentists: 44
  • Educators: 115
  • Engineers: 65
  • Gardeners: 44
  • Mages: 32
  • Plumbers: 47
  • Pharmacist: 53
  • Professors: 19
  • Scientists: 32
  • Wizards: 19

Civil Servants

  • Adventurers: 43
  • Bankers: 62
  • Civil Clerks: 108
  • Civic Iudex: 50
  • Consultants: 28
  • Exorcist: 101
  • Fixers: 51
  • Kami Clerk: 83
  • Landlords: 88
  • Lawyers: 52
  • Legend Keepers: 76
  • Militia Officers: 444
  • Monks, Monastic: 138
  • Monks, Civic: 153
  • Historian, Oral: 96
  • Historian, Textual: 54
  • Policemen, Sheriffs, etc.: 94
  • Priests: 185
  • Rangers: 62
  • Rat Catchers: 63
  • Scholars: 67
  • Spiritualist: 79
  • Slayers: 25
  • Storytellers: 174
  • Military Officers: 138

Cottage Industries

  • Brewers: 127
  • Comfort Services: 158
  • Enchanters: 47
  • Herbalists: 49
  • Jaminators: 164
  • Needleworkers: 130
  • Potters: 71
  • Preserve Makers: 134
  • Quilters: 62
  • Seamsters: 211
  • Spinners: 120
  • Tinker: 49
  • Weaver: 108

Artists

  • Actors: 46
  • Architects: 17
  • Bards: 69
  • Costumers: 27
  • Dancers: 51
  • Drafters: 29
  • Engravers: 35
  • Fine Furniture Carpenters: 21
  • Glaziers: 49
  • Inlayers: 43
  • Musicians: 134
  • Painters, Art: 22
  • Playwrights: 45
  • Sculptors, Art: 39
  • Wood Carvers: 158
  • Writers: 158

Produce Industries

  • Butter Churners: 148
  • Canners: 123
  • Cheesmakers: 148
  • Ice Merchants: 19
  • Millers: 85
  • Picklers: 74
  • Smokers: 54
  • Stockmakers: 49
  • Tobacconists: 67
  • Tallowmakers: 101

16820 of Thoǐ Cǟr Ni̋ēkēä's population work within a Foundational Occupation.

24541 of Thoǐ Cǟr Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 3113 (7%) are noncontributers.

Points of Interest

Thoǐ Cǟr Ni̋ēkēä is reliant on an industry or product that has toxic or negative side-effects as part of its production. The good is extremely valuable, or the community is extremely desperate, and the side effects are endured as a necessary evil. It may be that their neighbors or lord are forcing them to produce the good so that they aren’t the ones suffering the cost.

Thoǐ Cǟr Ni̋ēkēä makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Uteri̊díhb Holt was struck by a drought when Tarn Bellandur grew too small to continue feeding Waterway Winset, which reduced the available water supply nationwide, but was especially harsh in the area arround Thoǐ Cǟr Ni̋ēkēä. As the neighboring regions had no water so spare, Thoǐ Cǟr Ni̋ēkēä lost 285 people, and 325 livestock in the disaster.. The drought lasted for 2 weeks, which are remembered as the Anguish Thirst.

History